The main ways to play my End deck is ride any grade 1 from the deck. Use Conroe to find out Dragon Monk‚ Gojo and put Dragon Monk‚ Gojo on a rearguard circle in the back row not behind vanguard. Grade 2 ride should be either Bellicosity Dragon or if against an MLB deck Cross Shot‚ Garp is the ideal ride.
Heatnail Salamanders effect should be used as soon as possible. Dragon Monk‚ Gojo should be used early game to discard any unnecessary triggers in hand to get more copies of the End.
Against a Platina Ezel deck you should use Conroes effect to search out Wyvern Guard‚ Barri and make sure to have three copies in hand with another three cards as well when Platina Ezel is ready to Ultimate Break two perfect guards can also do the trick if you're at four damage.
The End's attacks are also well focused at rearguards even if another copy isn't in hand this is because some opponents will over guard or even perfect guard this pointless attacks.
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